The Book. The Book!

I finished my novel yesterday. This is the main reason for the lack of updates to this blog, for which I apologize, but I really needed to take the time to sit down and do this.

Still not sending it to the agents, but that will come… soon.

For now just a short update on the technical specifications of Mind the Gap:

Chapters: 49 + Prologue

Total Word Count: 133694

We celebrated by ordering pizza with everything and I am still riding on a high of adrenaline and euphoria. I can not put into words how good it feels to be done with that part of the work. We both got a really good feeling about this book.

Anyway: I promise to keep you posted on the progress from now on. Expect to hear more soon.

Search Engine Term Of The Week (Episode 14)

Today:

what do you do when you’re trapped in th

and the (suspected to be) related:

trapped in the crystal in divinity 2 at

Well, that’s easy. First you tap together the heels of the Armoured Champion Boots of Bananas.

(Armoured Champion Boots of Bananas. Optional Reward for the Orobas Fjord Banana Picking Quest

  • Ranged Armour Rating: +2
  • Requires Dexterity 69
  • Requires Level ∞
  • +1 to Dexterity
  • +1 to Banana Using
  • Magic Protection Enchantment – Increases your magic armour rating by 2
  • Life Line Enchantment – Increases your hitpoints by 6
  • Banana-Shaped Swiss Army Knife of Doom and Crystal Cutting in left heel)

Tapping your heels together, which is tricky but can be done by pressing Alt + Control + Del rapidly until your screen goes blue, will spawn the Banana-Shaped Swiss Army Knife of Doom and Crystal Cutting in your inventory. Equip the knife and use it to cut a small hole into the crystal just in front of your face. Then stick your right hand through the hole (you might have to dislocate your shoulder to do so) and show the game developers the middle finger. This will make them program the sequel faster, which will presumably let you out of that huge Swarovski crystal that you managed to get yourself stuck in.

If you picked the two Heal scrolls instead of the Armoured Champion Boots of Bananas as a quest reward then you’re screwed. Wait for the sequel like everybody else.

Flickr!

I’ve finally found the time to update take care of my Flickr account, which was a wonderful Christmas gift from Jonas that I have neglected for far too long. Right now it’s mostly photos from Greece (but a lot of them), plus some Berlin, Frankfurt and Bernkastel-Kues, but I’ll upload more stuff from our honeymoon in the Dominican Republic soon.

Enjoy.

Search Engine Term Of The Week (Episode 13)

Today:

divinity 2 novel way of giving head

Come to think of it: What’s so hard …difficult to imagine about this?

There’s almost certainly both an audience as well as an industry for priest/nun-related porn (both mostly located in Vatican City, one can assume). Starting from that premise we may further surmise that there are franchises and blockbusters in the world of Faith Porn. Names like Rectal with the Rector, The Crucefucktion of Christ or Benedickt XVI: Sacrament of Excrement come to mind.

*urgh*

Anyway. So there might be a Divinity I: Giving Head The Traditional Way out there. Just might, mind you. And I’d rather if there wasn’t.

I’m afraid you’ve got squirrels.

Recently in Bernkastel-Kues: (I know, German place names. What else can I say, except: Sorry.)

Verena is walking down the steps of a medieval castle tower. Upstairs she saw the picturesque town of Bernkastel-Kues, the river Mosel and a whole lot of clouds that are going to rain very, very soon. Halfway down the stairs a squirrel comes up her way.

Squirrel: Fuck, what’s a human doing on the stairs? The tourist season hasn’t even half begun.

Verena: Oh, squirrel. Cute.

Squirrel: I’d better go down again. Stupid human, messing with my tower. (Goes down stairs, muttering to self.)

Verena: Mhm… wonder how it is planning to get through that door down there?

Squirrel: Fuck, how was I planning to go through that door down here? I’d better go back up.

Hop, hop, hop.

S. looks at V. with a very accusing stare.

Squirrel: What are you still doing here?

Verena: Sorry.

Squirrel: You better be. (Hops past and vanishes in the dark of the staircase.)

Shortly after, in the tap-room of the restaurant that you need to pass through to get to the stairs.

Buxom Waitress: So, how did you like our tower?

Verena: It was very nice. It’s just… I’m afraid you’ve got squirrels.

Ain’t No Rest For The Wicked

Where does the time go?

Well. A good portion of “time” went to Pandora. Not the Pandora of the ten foot tall blue aliens, which is very excellent, but Pandora as in the setting of the role-playing-shooter Borderlands by Gearbox Software. Which is also very excellent.

Having come to the genre of computer RPGs only fairly recently, after a long and dark time exclusively spent in the dreaded domain of strategy and building simulation games, I thought I’d never advance as far as  first person shooters.

But once again I didn’t count on my enormous ego that said “sure I can” when my significant other remarked recently that I lack the necessary hand-eye-coordination to play shooters.

And thus I was introduced to Borderlands.

(Note from the significant other: I didn’t actually say that. I said you would start screaming during any action scene, like you did in other action/3D games. I was 90% wrong.)

Borderlands is a first person shooter with RPG elements. Gearbox Software lovingly calls it a role-playing-shooter but it will also respond to a-lot-of-fun and great-stonking-game. Borderlands likes to be played and encourages merciless powergaming by featuring procedurally generated weapons and enemies.

I mean, this game is fun. At first both me and Jonas thought that the ceaselessly re-spawning hordes of enemies would get tiring after a while, and it is true that there are a few areas in the game were the re-spawn could be a little slower. But the positive outweighs the negative by 5.6846 × 10. Seriously.

I don’t put much stock in graphics… let me rephrase that. The graphics of a game don’t need to be state of the art, eleventy-billion polygons per character, oh-look-at-the-shiny-water-type graphics. One of my favourite games of all time is Gothic 2, which was outdated graphics-wise before it was even made. That having been said: Borderlands looks very very pretty. Not only does it look pretty, the game, from the creature design to the cinematics, oozes style in the same way Dana Barrett’s bathtub oozes pink slime. (Yeah, we watched Ghostbusters II recently, so what?)

You gotta love a game that has shotguns that shoot rockets. And rocket launchers that shoot a lot of rockets. And sniper rifles that will turn your enemies into green puddles of goo. Or electrocute them (see how nicely the eyeballs pop).

And don’t get me started on the challenges. (I want to call them achievements, but apparently us poor PC gamers don’t get to have achievements. That’s only for the big boys on the consoles. Pff.)

Okay… well, since you ask: When it comes to computer games and myself the following rule applies:

me = powergamer

I mean it. I’m the person that went to every single location in Oblivion. Every. Single. One. I’m the person that made a point of collecting every single plant in Two Worlds. Every. Single. One. (And I wish I was kidding.) I’m compulsive, and not ashamed to admit it.

And along comes Borderlands. With challenges such as I am become death (kill 10.000 enemies), Nikola is a friend of mine (250 kills with shock weapons) and the unbeatable This is not a flight simulator (4 seconds of vehicle hangtime). What’s a poor girl to do but try and get all of them? ALL. AAAAAAAAAAAAAAAAAAALL!!!

Erm… yes. Speaking of vehicles. Tis a tricky thing to pull off. You make the vehicle too strong and it’s no fun anymore. You make it too fragile and it’s definitely no fun anymore, because who wants to trek through half the countryside to get back to the next vehicle station every five minutes. Luckily Borderlands does have neither of these problems and running over enemies to raise your total kill count can become dangerously obsessive.

The plot is a marvel. I won’t go into details now, because you all, like, want to find out for yourselves how cool it is, but I’ll say this much:

It’s very well written, containing some of the funniest pieces of writing I’ve seen or heard in a computer game for a looooong time. The writing on the delightfully …peculiar Patricia Tannis is to be especially praised. Also you get real characters. Most of them are batshit crazy, true, but then again that’s some of the fun of it, isn’t it?

And the plot is long. Or the game world big. That really depends on how you look at it. After every large area that Jonas and I found we thought: Okay, so it’ll be a few more missions here, then the final boss fight, then end cinematic. Only it wasn’t. Well, obviously not all the way, every game has to end sooner or later, otherwise you’ll end up with World of Warcraft.

So, wrapping up: Borderlands has very wonderful, insane writing. A cool plot. Supercool graphics. More style than Dolce & Gabana. And the gameplay isn’t too shabby either. We’re going to get the three DLC packs soon, which promise to make the game even more fantastic. I mean… zombies? Yeah, bring them on.  We can’t wait.

Juliet, Naked

Nick Hornby is one of my favourite authors. That’s mostly due to his 2005 novel A Long Way Down, which should be compulsory reading for everyone who’s ever considered suicide, even as the remotest of all possible possibilities. And his other books aren’t too shabby either. (With the exception of Fever Pitch, which is non-fiction anyway and of which I never managed to read more than two pages. Football… what more need I say?)

Now: Juliet, Naked.

The story revolves around three characters: Duncan, a teacher in his early forties obsessed with Tucker Crowe, an 80’s singer/songwriter; Annie, Duncan’s girlfriend of fifteen years; and finally Tucker Crowe himself, now no longer a musician but a recluse and father of five. Fairly in the beginning of the book we realize that Duncan knows more about Tucker than is good for him and that, mostly because of the Tucker issue, his relationship with Annie had a definite expiry date. I’m not spoiling much when I say that the two will break up fairly early in the book and that Annie will get to know Tucker Crowe. And that’s all I’ll say about the plot, for despite all the criticism that I’ll heap upon the book in just a minute, it’s still a very good book and you might do well to consider giving it a read.

Now. If Juliet, Naked is such a jolly good read, why do I speak of criticism?

For one thing, because of bad marketing. Just like Shyamalan’s The Village got sold as an all-out horror movie (which it isn’t), this book gets sold as … ehm… something that it is not. Okay, maybe I’m being a bit too hard on Hornby and the marketing department of Penguin/Viking here. I thought, from the jacket text, that the book would be about Tucker and Annie, not necessarily in a romantic sense, but in a talking-with-each-other sense. And it is, but only on the last hundred pages or so. Before that, it’s mostly either Annie or Duncan or Tucker sitting in a corner and being miserable. Erm… I’m being unfair again, they’re not miserable, which seems to me to imply postmodern yack about how incomprehensible and unfair the world is. The protagonists are sarcastic, doubtful, often witty as they wonder about their lives and where they would be today if things had gone a little differently for them.

This is not a bad thing, per se. If I could change only one thing about the book I would tone Annie’s incessant whining about her state of childlessness down a bit. That’s about it.

If I could change two things I’d have her meet Tucker sooner. Because Tucker is the most fun character in the book, but he needs a conversational counterpart to realise his true potential for awesomeness. The clashing of rock-star and museum curator, of British middle-class and American wash-out, that’s where the book gets really brilliant. And there’s not enough of that.

I read Juliet, Naked in two sittings and after finishing the first at page 154 I wasn’t sure if I liked the book. Then I read the second part and I loved it. That’s just a warning. Give it some time.

One review I read basically said that the book was okay, only Tucker wasn’t a very interesting character and why didn’t Nick Hornby try to be a bit more mysterious and twisty. I think that woman needs her head examined.

Lately I’m reading and hearing a lot of reviews that essentially demand that every book read like an episode of Lost. Now, twists are all good and fine in their right place. I’m sure crime fiction would be poorer if every novel told you who dunnit in the very first paragraph. (Some do, and are better for it. The attraction of rare things, I assume.) But the attraction in novels like Juliet, Naked doesn’t lie in the answer to the question of who will sleep with whom because of what. Novels like this one are beautiful because we get to examine the motivations behind what the characters do, in seeing their journey, their evolution. And that is made all the sweeter if you can see all the elements from the very start. This is not a flaw, Miss Myerson, it’s perfection.

Velociraptors, Bunk Beds, Godzilla and Cats

How long could you survive chained to a bunk bed with a velociraptor?

A question worth knowing the answer to, I think. The Oatmeal also has a collection of other delightful quizzes and comics (which I like totally found by accident this very morning when I noticed that the old link to the velociraptor quiz had turned into a retail store for bunk beds overnight… go figure).

Also:

And while we’re putting stuff up on the net:

Proudly Presenting:

Commentarium.

(Applause)

Jonas and I have been talking about launching a movie and TV review everything site for ages now, and here it is. You want reviews? We got them. You want podcasts? We got will have them. You want guest blogs? Analysis? Lists? We got all of that. Or will have, in due time. Be patient, the site’s just launched. For now enjoy my article on Twilight: New Moon.

What?

No, sorry. We haven’t got gummibears. Maybe on the next site.