An Old Game and A New Game

The Sea Will Claim Everything is now available on Steam.

On a related note: The Council of Crows is now on Greenlight. Go on, vote for it. Don’t be shy now. Off you hop! You can read the rest of this in a minute. This post isn’t going anywhere.

So, yes, The Sea Will Claim Everything. It’s taken us some time, but it’s finally out on Steam. It would have happened sooner, but somewhere around November Jonas went insane, and decided to add tons of new dialogue. And a few new images. And then some more dialogue, for good measure.

TSWCE 2.0 isn’t exactly a new game, because all that old stuff is still there (minus a few typos)… it’s more like we put an entire additional game’s worth of writing on top of what’s already there. I’m really quite proud of Jonas for doing this. (And I hope that he doesn’t remember how I made fun of him around Christmas, for putting so much effort into the Steam re-release of a three-year old game. *whistles innocently*)

Those of you who have bought the game via Fastspring or Humble, or who backed the Ithaka of the Clouds Indiegogo campaign should get a Steam key either today or very soon. It’s all a bit messy. Some of you might even get two Steam keys. Give the spare to a friend. Or an acquaintance. Or a random person on the bus. If you own a car and don’t have any friends… get creative.

For those of you who bought the game via the Bundle in a Box, Desura or IndieRoyale, it’s a little more tricky, but you can still get a Steam key. You earned it, after all. Just send us some proof of purchase (order email, PayPal receipt, a screenshot of anything pertaining to your ownership of this game) and Bob’s your uncle. Unless your uncle is in fact called Helmut, in which case Helmut’s your uncle.

You catch my drift.

And finally. If you have been naughty and haven’t voted for The Council of Crows on Greenlight yet, then now would be a good time to do so. I’m really quite excited about this game, which started out as a tiny little “Ooh, I know, let’s make something approximately the size of The Fabulous Screech” a few years ago and has since mutated into the biggest Lands of Dream game to date. That’s right, this baby will be bigger than TSWCE! We’re almost finished with the graphics and Jonas has already done a good chunk of the writing, so we’ll also manage to bring this one out in 2016. And it’s going to be awesome!


This Post Is Dedicated To Zombies

I thought you might want to know what I’m working on when I’m not translating stuff. Which is the extended version of Zombies and Elephants. And when I say extended I mean f***ing huge.

I’ve mentioned this project before, but at that point I was only planning to do a better version of the original game, which was after all mostly written in 72 sleepless, horrible, panicky hours to meet the Fear of Twine deadline. And the original game shows that. There were a million choices and details that I still wanted to add. Towards the end the paragaphs keep getting longer, until it reads more like a novel with the occasional interactive bit. And I wanted to fix all that. In Ren’Py, because that gives me a lot more options in terms of audiovisual presentation.

And then I thought… but I could improve it. Make it bigger, better. A proper full-length horror game. So now I’m doing the bigger, better, entirely new version of Zombies and Elephants – it will probably not even have that title – which will incorporate the original game (albeit heavily rewritten) as one of five parts.

Pesky other projects keep getting in the way, so I’m cautious about setting a release date, but I hope it will be done in the next few months. Three of its chapters are already done.

We also hope to release The Sea Will Claim Everything on Steam soon, and that version will also have some significant improvements. And of course there’s The Council of Crows and… some other stuff. I’m not saying anything just yet. It’s gonna be pretty damn cool. Honest.

On a Cold Winter’s Night

BUNNYI’m done with doing the mysterious thing that I have been doing in October (which took a little longer than anticipated) and am now back to working on graphics for The Council of Crows. Which may or may not be a working title. And things are being done with Ithaka, but that’s all secret and stuff.

I’ll probably try to get some writing done this week. And of course The Talos Principle is coming out on the 11th of December (go and pre-order your copy now, while it’s 10% off!) My proudest contribution to Talos (though not my only one) is that I bought a giant box of donuts for Croteam when we were at Gamescom, but that doesn’t keep me from being absolutely excited about the game.

So creatively things are about as well as they could be in Casa Kyratzes. But unfortunately it looks like the German state and its archaic laws regarding internet-based revenue and/or self-employment are going to do us in rather badly in the next few weeks. We’ve been working on our tax returns for 2013 and things are looking bleaker by the minute. It seems that being self-employed in Germany means that you get all the horrible stuff, but none of the benefits (those are only for people who earn more than 5000€ a month… because… capitalism!)

So we’ll probably have to sell the cat. Any takers?

Built in 2004, black, minor scratches in the paintwork, still in good working condition, makes annoying sounds on occasion. Has its own Twitter account. Runs on tuna/chicken (unleaded).

Anyhow. It remains to be seen how bad it actually will be. We have an appointment with our tax advisor on Thursday, if you don’t hear from us afterwards we probably donated our organs to the mafia.

If you’re bored with waiting for all those exciting games to come out, you could always go and watch Interstellar, which is really quite excellent.

Work Blog

Slowly does it

It would seem that I got work. As in: paid work. And to boot it is creative… well… sort-of-kinda-not-quite-maybe-semi-creative. At any rate it’s close enough to make me a happy bunny.

To celebrate this momentous occasion I shall reanimate the blog (for the umpteenth time, I know… please don’t laugh).

While in Greece I did a lot of heavy thinking on the subject of creativity. I realized that there were a few new-ish things that I wanted to try doing (which I won’t quite talk about just yet). I realized that what I really really really *want* to do is to write. I came up with a few things that I would like to write in the future, which is awesome. I came up with a few ideas of what I want to do with the (hopefully) awesome things that I am going to write in the future. I realized that I’ve been too worried about writing to actually just sit down and write. (Which I think is also why I haven’t been blogging.) And I realized that I need deadlines.

Now, I have a very real and very frightening deadline regarding that sort-of-kinda-not-quite-maybe-semi-creative project that I mentioned above, so that’s not going to be a problem. But beyond that I think I will have to be a little creative. Luckily, I have a blog.

So, come November, once I’ll be done with the semi-creative-writing-thingie, I’ll be abusing this blog as a pseudo-deadline-generator and I’ll post regular updates of what and how much I’ve been doing. This won’t only be writing-related, but will also be about the graphics that I’ll be doing for the Lands of Dream and a few other things that shall be revealed in good time. I hope it will help me get back on me feet creatively. I sure could use that.

I realize that most of the above is terribly vague. Which is partially because if I say what new and exciting things I want to do then I’ve committed to them, which is scary. Also because I don’t want to brag about these so-called “new and exciting” things without having anything to show for it. What I can tell you is that there will be cool Lands of Dream stuff soon and that Jonas and I did a lot of work on Ithaka while we were away. And that I’m finally back to updating/rewriting Zombies and Elephants, so maybe the final version of that will be ready before the year is gone.